![]() ![]() For example, in the Miami level, Bond can use a forklift to incapacitate some goons standing near a gate. The gameplay puts a bigger emphasis on Bond's resourcefulness, as you'll rely on fire extinguishers and chandeliers to catch thugs off guard. On PS2, the combat is more stealth-based and about getting the drop on enemies when they least expect it. If he is spotted, reinforcements are called in.Ĭhase scenes have a proper sense of urgency in the PS2 version, whereas in the 360 version, you can take as much time as possible chasing down your target. ![]() Some levels require Bond to sneak by guards and security cameras. It's not just running and gunning, stealth does crop up from time to time. ![]() Enemies will conveniently take cover next to an explosive canister or prop that Bond can shoot, which leads to a Rube Goldberg-like chain of events. Many shootouts let you use the environment to your advantage. Scattered across each stage are cell phones, which contain either texts, audio logs, pictures of important objects, or secret weapon locations. There are pistols, SMGs, assault rifles, sniper rifles, and more. Bond can carry three weapons, one of which is always his P-99. ![]() Health regenerates faster when you take cover but in first-person, it's easier to move around your surroundings. It works great, plus both perspectives have their advantages. When you take cover, the game switches to a third-person view, but when you're out of cover, it's first-person. What makes the gameplay unique is its mixture of first and third-person perspectives. There's a lot of shooting and not a lot of subtlety. The best way to describe Quantum of Solace on 360 is its Call of Duty with a James Bond skin. Additionally, the PS2 version features an extra level based on the Haiti scene from Quantum of Solace, and the stages from the Xbox 360 port are radically different with regards to objectives and level design. While the 360 version is a first-person shooter with elements of third-person combat, the PS2 version is a third-person shooter that emphasizes stealth and platforming. They follow the same story, but where they differ is the gameplay. Quantum of Solace on 360 and PS2 are both similar and different. The makers of the PS2 version had little interaction with the team behind the HD port, so they were left in the cold on a lot of plot information. The creative director on the HD version left the project not far into development, and the studio wasn't given much information on Quantum's story, since the movie was plagued with production problems courtesy of the writer's strike. Quantum of Solace had a troubled development. Why bother showing the dogfight between Bond and Madrano when you can have M and Tanner comment on the situation? It's clear the game was rushed and based on my research, this was a necessity. It's the laziest form of storytelling possible. Instead of having actual cut-scenes, the game uses MI-6 video screens where characters discuss what's happening. The story's biggest weakness is how it's told. You're not given much context as to who Dominic Greene is or why Bond wants to know more about Quantum. It does a competent job recapping the events of the previous movie, but not the movie this game is supposed to be based on. The rest is a flashback set around Casino Royale. White.ĭespite being called Quantum of Solace, only 25 percent of the game adheres to the movie's story. Bond teams up with a government agent named Camille to stop Greene and dig up clues on Quantum and its leader, Mr. Greene has been siphoning Bolivia's water and oil supply with help from the corrupt general Madrano. Bond's investigation leads him to Dominic Greene, a businessman with ties to Quantum. His deceased lover, Vesper Lynd, had ties to the group, and he's trying to figure out what they're up to. Loosely based on the film of the same name, the game follows James Bond, who is on the hunt for members of a clandestine organization called Quantum. The same year, Activision picked up the rights to 007, and would release their first title, Quantum of Solace, in 2008. In 2006, James Bond returned to cinemas with Casino Royale, a reboot which focused on a younger, lesser-experienced Bond, and had a grittier tone compared to previous outings. Meanwhile, the financial failure of Goldeneye: Rogue Agent and From Russia With Love led to EA losing the rights. The film didn't do well critically and while it was a financial hit, fans didn't appreciate how absurd James Bond had gotten. 2002's Die Another Day left the 007 series at the crossroads. ![]()
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